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AI Insights · Timothy · October 2024

Top Boxing Games in Kenya, Q3 2024: Unified Platform Performance

Explore the performance trends of the top five boxing games in Kenya during Q3 2024, showcasing weekly downloads, revenue, and active users.

Top Boxing Games in Kenya, Q3 2024: Unified Platform Performance

In the third quarter of 2024, the boxing games category in Kenya experienced a dynamic quarter on the unified platform, with varied trends in downloads, revenue, and active users. This analysis, powered by Sensor Tower data, provides insights into the top five boxing games.

Real Boxing – Fighting Game from Vivid Games S.A. experienced fluctuating weekly revenue, with a peak of approximately $23 in late July. The game's weekly downloads began strong, reaching over 2K early in the quarter, but gradually declined to around 1.1K by the end of September. Active users increased steadily in July, peaking at 3.8K in mid-August, before stabilizing around 3.1K by the end of the quarter.

Kung Fu GYM: Fighting Games, published by Next Hope, showed a strong upward trend in downloads, starting at 184 and rising to nearly 2K by the end of September. Active users also grew significantly, starting at 3.5K and reaching a peak of 8.6K by the end of the quarter. Revenue for this game was negligible, with a brief appearance in mid-September.

EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS saw weekly downloads fluctuate, peaking at 1.4K in early August before dropping to around 785 by the end of September. While revenue remained low, active users peaked at over 2K in early August, gradually decreasing to approximately 1.3K by quarter's end.

Wrestling Revolution 3D from MDickie had steady downloads, with a noticeable peak of 1.5K in late July. Active users followed a similar trend, peaking at over 2K in early August. Revenue was sporadic, with minor fluctuations throughout the quarter.

Lastly, I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed varying download numbers, starting at 413 and climbing to 957 by the quarter's end. Active users increased notably from 1.4K in July to 2.6K in mid-September. The game's revenue was minimal but saw a slight increase in late September.

For further insights into the performance of these games and more, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024